Penerapan Pembelajaran Kooperatif Tipe Two Stay Two Stray dengan Pendekatan Kontekstual pada Materi Zat Aditif

Rizki Kusumaning Rahayu, Rivanna Citraning Rachmawati, Muhammad Syaipul Hayat, Yustina Tri Astuti

Abstract


Two Stay Two Stray is a type of cooperative learning that can support active students by providing opportunities to share results and information with other group members. The background problem of this research is the finding that there is still a lack of activeness among students in their learning and group activities. This study aims to determine the level of student activity during learning, as well as the impact of their learning outcomes. The research was conducted at SMP N 36 Semarang in November 2022, with the subjects being students in class VIII F for the academic year 2022/2023. The research method used was descriptive qualitative, and the data collection techniques used included observation, tests, interviews, and documentation. The results of applying the Two Stay Two Stray cooperative learning type in the class of VIII F at SMP N 36 Semarang showed that students exhibited a 85.93% activity level during learning, and their learning outcome completeness reached 81.25%. Based on these percentages, it can be concluded that the Two Stay Two Stray cooperative learning is effective in increasing student activity during learning, which in turn leads to improved learning outcomes.

Keywords


Cooperative Learning; Two Stay Two Stray; Contextual Learning; Activity

Full Text:

PDF

References


Aji, T.P. (2021). Analisis Model Pembelajaran Kooperatif Tipe Two Stay Two Stray (TSTS) terhadap Hasil Belajar Siswa. Journal of Office Administration: Education and Practice Volume 1 Issue 3, 340-350.

Dewi, N.W.E.P. (2018). Pengaruh Model Pembelajaran Kooperatif Two Stay Two Stray terhadap Hasil Belajar IPA. Jurnal Pendidikan dan Pembelajaran IPA Indonesia Volume 8 Nomor 2.

Eviliyanida. (2011). Model Pembelajaran Kooperatif. Visipena Journal, 2(1), 21–27.

Kurniawati, C. (2017). Penerapan Model Pembelajaran Kooperatif Teknik Two Stay Two Stray untuk Meningkatkan Keaktifan Siswa dalam Pembelajaran Matematika Kelas VIII D SMP Negeri 1 Kartasura Tahun Pelajaran 2015/2016. Jurnal Pendidikan Matematika dan Matematika (JPMM) Solusi Vol.I No.5

Lowrie, T. (2014). Buku I Pengenalan Program: Bahan Belajar Geometri untuk guru Matematika SMP di MGMP. Jakarta: Bank Dunia

Mansurah, R. (2021). Meta-Analisis: Model Kooperatif Two Stay Two tray terhadap Hasil Belajar. Jurnal Elementary Vol.4 No.2 hal. 97-102

Prasetyo, A.D. (2021). Peningkatan Keaktifan Belajar Melalui Model Discovery Learning di Sekolah Dasar. Jurnal Basicedu Volume 5 Nomor 4, 1717-1724

Rofiqoh. (2020). Model Two Stay Two Stray (TSTS) dalam Pembelajaran Matematika Sekolah Dasar. SHEs: Conference Series 3 (3) (2020) 2037- 2042

Sidabutar, G.S. (2018). Pengaruh Model Pembelajaran Kooperatif Tipe Two Stay Two Stray melalui Lesson Study terhadap Hasil Belajar IPA. Mimbar PGSD Undiksha Vol. 6 No: 2

Sugiyono. (2014). Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualititatif, dan R & D. Bandung. Alfabeta

Sunbanu, H.F. (2019). Peningkatan Keterampilan Kolaborasi Siswa Menggunakan Model Pembelajaran Kooperatif Two Stay Two Stray di Sekolah Dasar. Jurnal Basicedu Volume 3 Nomor 4 Tahun 2019 Halaman 2037-2041

Susanto, A. (2014). Teori Belajar Pembelajaran di Sekolah Dasar . Jakarta: Grup Media Prenada.

Suyono & Hariyanto. (2014). Belajar dan Pembelajaran: Teori dan Konsep Dasar. Bandung: Remaja Rosdakarya.

Syamsiah, S. (2014). Penerapan Model Pembelajaran Kooperatif Tipe Two Stay-Two Stray pada mata pelajaran IPS Untuk Meningkatan Hasil Belajar Di Sekolah Dasar. Jurnal Unesa (Online). Vol 02, No 01.

Trianto. (2014). Model Pembelajaran Terpadu . Jakarta: Bumi Aksara.

Wisudawati, A.W. dan Sulistyowati, E. (2014). Metodologi Pembelajaran IPA. Jakarta. PT Bumi Aksara.




DOI: https://doi.org/10.26877/mpp.v17i2.15626

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.