IMPLEMENTASI MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY PADA MATERI SISTEM KOMPUTER DI SMKN 2 SEMARANG

Mufti Hilmy Taftazani, Lilik Ariyanto, Theodora Indriati Wardani

Abstract


Abstract- This study aims to describe the implementation of an Augmented Reality (AR)-based learning media for Computer Systems material for students at SMKN 2 Semarang and to determine the feasibility and attractiveness of the media based on expert assessments and user responses. The learning media was developed as an Android application integrating three-dimensional objects, text, images, audio, animations, and interactive features. The development used the Multimedia Development Life Cycle (MDLC) consisting of concept, design, material collecting, assembly, testing, and distribution. Implementation was conducted with 36 students of Class X PPLG 1 at SMKN 2 Semarang after validation and revision of the product. Data were collected through observation, documentation, media-expert validation, material-expert validation, and the USE Questionnaire. The results showed feasibility percentages of 71.6% from media experts, 76.6% from the material expert, and 86% from students. The accumulated feasibility result was 78.09% and was categorized as highly feasible, while the attractiveness result was 78.09% and categorized as very high. The findings indicate that the AR-based media was successfully implemented and received positive assessments as a supporting medium for Computer Systems learning.

 


Keywords


Augmented Reality, Learning Media, Computer Systems, MDLC, USE Questionnaire.

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References


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DOI: https://doi.org/10.26877/jipetik.v7i1.28447

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