Charade Game: Does it Impact Students’ Writing Ability?

Abdullah Al Azhar, Entika Fani Prastikawati, Siti Musarokah

Abstract


Modern English instruction must show a developing strategy to motivate and inspire pupils. Introducing games into the teaching and learning process is an option for reducing student boredom. The game of Charade is one alternate teaching strategy that can be used to teach English writing and improve students' writing skills. This study utilized the Charade game as a teaching method for writing. Utilizing a pre-test and post-test, a quasi-experimental research method was implemented. 30 students were assigned to each of the control and experimental groups, for a total of 60. After a series of interventions, students' writing skills were assessed. The outcome of quantitative data analysis was performed using SPSS 25. Compared to the control group, the experimental group demonstrates a considerable change and improvement in writing skills. The significant improvement of the experimental group demonstrates the efficacy of the Charade game as a method for teaching writing.


Keywords


Charade game; writing ability; teaching method; English language teaching

Full Text:

PDF

References


Ahmad Rosidi, E. F. (2016). Journal of English Language Teaching ( An Experimental Study of the Seventh Graders of MTs . Miftahul Khoirot Branjang in the Academic Year of 2014 / 2015 ). 5(1), 1–5.

Bafadal, F., & Humaira, N. (2018). The Use of Charades Games in Teaching Vocabulary to the Junior High School Students. Journal of English Language Teaching and Linguistics.

Banga, C. L., & Suri, J. (2015). Role of Language In Human Life. International Journal of English Language, Literature and Humanities, 3(7), 180–197. https://ijellh.com/wp-content/uploads/2015/09/16.-Chaman-Lal-Banga-paper-final.

Chokwe, J. M. (2013). Factors impacting academic writing skills of English second language students. Mediterranean Journal of Social Sciences, 4(14), 377–383. https://doi.org/10.5901/mjss.2013.v4n14p377

Dirjen, S. K., Riset, P., Pengembangan, D., Dikti, R., Dewi, N. P., & Listiowarni, I. (2017). Terakreditasi SINTA Peringkat 2 Implementasi Game Based Learning pada Pembelajaran Bahasa Inggris. Masa Berlaku Mulai, 1(3), 124–130.

Yulia. (2020). English Journal of Merdeka : Culture, Language, and Teaching of English Charades game: does it affect students’ learning of English vocabulary? https://doi.org/10.26905/enjourme.v4i2.4258

Glendon, K., & Ulrich, D. (2005). Using games as a teaching strategy. Journal of Nursing Education, 44(7), 338–339. https://doi.org/10.3928/01484834-20050701-11

Gozcu, E., & Caganaga, C. (2016). The importance of using games in EFL classrooms. In Cypriot Journal of Educational Sciences (Vol. 11, Issue 3). http://sproc.org/ojs/index.php/cjes/

Helmiati, H., & Ag, M. (n.d.). MODEL PEMBELAJARAN. www.aswajapressindo.co.id

Lehto, S., & Eskelinen, K. (2020). ‘Playing makes it fun’ in out-of-school activities: Children’s organized leisure. Childhood, 27(4), 545–561. https://doi.org/10.1177/0907568220923142

Nan, C. (2018). Implications of Interrelationship among Four Language Skills for High School English Teaching. Journal of Language Teaching and Research, 9(2), 418. https://doi.org/10.17507/jltr.0902.26

Nurtanto, M. (2021). Konsep dan Strategi Pembelajaran. https://www.researchgate.net/publication/353793292

Rabiah, S., Kunci, K., & Budaya, R. (n.d.). LANGUAGE AS A TOOL FOR COMMUNICATION AND CULTURAL REALITY DISCLOSER 1. https://orcid.org/0000-0002-1690-0025.

Rikawati, K., & Sitinjak, D. (2020). Peningkatan Keaktifan Belajar Siswa dengan Penggunaan Metode Ceramah Interaktif. Journal of Educational Chemistry (JEC), 2(2), 40. https://doi.org/10.21580/jec.2020.2.2.6059

Rogers, J., & Revesz, A. (2019). Experimental and quasi-experimental designs Community of Practice Project: Development of Creative Thinking Skills-Engagement of University Teachers and Students in Learning, Assessment and Collection of Evidence View project. https://www.researchgate.net/publication/334250281

Tillema, M. (2012). Writing in first and second language empirical studies on text quality and writing processes : proefschrift. LOT.

Viering, T. J., Mey, A., & Loog, M. (2020). Making Learners (More) Monotone. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 12080 LNCS, 535–547. https://doi.org/10.1007/978-3-030-44584-3_42




DOI: https://doi.org/10.26877/eternal.v14i1.13677

Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 ETERNAL (English Teaching Journal)

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Copyright of ETERNAL (English Teaching Journal) ISSN 2086-5473 (Print), ISSN 2614-1639 (Online)

English Education Study Program
Faculty of Language and Arts, Universitas PGRI Semarang
(Kampus 4) Jalan Gajah Raya, Semarang

Th. Cicik Sophia B., S.S., M.Pd.
Phone: +62 857-2679-7979
Email: eternalpbi@upgris.ac.id

View ETERNAL Stats Slot gacor maxwin

Situs Togel