Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran
Journal title Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran Initials MPP Abbreviation MPP Frequency 2 issues per year (Juni & Desember) DOI Prefix 10.26877 by ISSN E-ISSN : 2528-0562 | P-ISSN : 1978-936X Editor-in-chief Dr. Iin Purnamasari, S.Pd., M.Pd. Publisher Universitas PGRI Semarang Citation Google Scholar | Garuda | Sinta | Crossref | Dimensions | ROAD <span style="-webkit-text-stroke-width: 0px; display: inline !important; float: none; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran, adalah jurnal yang diterbitkan oleh Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas PGRI Semarang. Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran merupakan <strong style="-webkit-text-stroke-width: 0px; background-color: #ffffff; color: #222222; font-family: Tahoma, Verdana, Arial, Helvetica, sans-serif; font-size: 12px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-align: left; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Jurnal Nasional Terakreditasi Peringkat 4<span style="-webkit-text-stroke-width: 0px; display: inline !important; float: none; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"> sesuai SK No. 10/C/C3/DT.05.00/2025 yang dikeluarkan oleh Direktorat Jenderal Riset dan Pengembangan, Kemdiktisaintek. Jurnal ini <span style="-webkit-text-stroke-width: 0px; display: inline !important; float: none; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">memiliki fokus utama pada pengembangan ilmu-ilmu di bidang pendidikan. Lingkup bidang pendidikan antara lain meliputi pendidikan di jenjang PAUD, TK, SD, SMP, SMA, sampai Perguruan Tinggi. Tujuan dari publikasi jurnal ini adalah untuk menyebarluaskan pemikiran konseptual atau ide-ide yang telah dicapai di bidang pendidikan. Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran menerbitkan jurnal dua kali dalam satu tahun yaitu pada bulan Juni dan Desember.
Penulis yang naskahnya diterbitkan menyetujui ketentuan sebagai berikut: Hak publikasi atas semua materi naskah jurnal yang diterbitkan/dipublikasikan dalam situs Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan ini dipegang oleh dewan redaksi dengan sepengetahuan penulis (hak moral tetap milik penulis naskah). Ketentuan legal formal untuk akses artikel digital jurnal elektronik ini tunduk pada ketentuan lisensi Creative Commons Attribution-ShareAlike (CC BY-SA), yang berarti Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan berhak menyimpan, mengalih media/format-kan, mengelola dalam bentuk pangkalan data (database), merawat, dan mempublikasikan artikel tanpa meminta izin dari Penulis selama tetap mencantumkan nama Penulis sebagai pemilik Hak Cipta. Naskah yang diterbitkan/dipublikasikan secara cetak dan elektronik bersifat open access untuk tujuan apapun.
The Effectiveness of SPENZALA TenseSmart (STS) in Improving Students’ Mastery of English Tenses
This study investigates the effectiveness of the SPENZALA TenseSmart (STS) application in improving ninth-grade students’ mastery of English tenses. Employing a one-group pre-test–post-test design within a blended learning environment, the study involved 31 students from Class IX A at SMP Negeri 1 Welahan. Data were collected using a pre-test, post-test, and a student response questionnaire. The results indicate a substantial improvement in students’ grammar achievement, with the mean score increasing from 59.58 to 85.16. The normalized gain (N-gain) value falls into the moderate-to-high category, confirming the effectiveness of the intervention. A paired sample t-test further shows a statistically significant difference between the pre-test and post-test results (p < 0.05). Student responses also demonstrate highly positive perceptions of the STS application (overall mean = 4.36), particularly regarding flexibility, ease of use, and usefulness for mastering tenses. The findings suggest that STS is an effective digital learning tool that enhances grammar understanding, supports independent learning, and increases motivation within a blended learning context.
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The Effectiveness of Wayground Application in Enhancing Grammar Mastery of Students with Different Motivation
Grammar mastery is one of the most essential components in English language proficiency. However, However, many EFL students often deal with tenacious learning difficulties. They take place due to monotonous learning instructions and students’ different learning motivation. The academic research examines the effectiveness of Wayground (formerly Quizizz) in increasing students’ grammar mastery across varying levels of learning motivation. By using a quasi-experimental mixed-method design, the research involved 70 eleventh-grade students at SMA Negeri 1 Pecangaan, Jepara. They were assigned to an experimental group receiving instruction through Wayground and a control group receiving conventional methods. The research data were gathered through assessments of grammar mastery administered as pre-test and post-test, a questionnaire of learning motivation adapted from Gardner’s Attitude/Motivation Test Battery, and a questionnaire of student perception. Quantitative data were analysed using paired-sample t-tests, independent-sample t-tests, and two-way ANOVA. Qualitative data served to enrich and support the interpretation of the findings. The results indicate that both instructional approaches led to significant improvements in students’ grammar mastery. The experimental class achieved a higher mean gain score than the control class but the difference was not statistically significant. Furthermore, learning motivation and the interaction between instructional method and motivation did not have significant effect on grammar mastery improvement. Nonetheless, students reported positive perceptions of Wayground, principally regarding increased engagement, enjoyment, and the provision of immediate feedback. These findings suggest that Wayground represents a pedagogically beneficial supplementary tool for grammar instruction, especially for boosting active and enjoyable learning experiences in EFL classrooms.
Analisis Pengaruh Model Pembelajaran Inkuiri dan Mind Mapping terhadap Kemampuan Berpikir Kreatif pada Siswa di Sekolah Dasar
This study analyzes the effect of inquiry learning model and mind mapping on the creative thinking ability of fourth grade elementary school students. The research method used is a combination method (Mixed Method Research) with a classroom action research approach and experiments using the Pre-experimental One Group Pretest-Posttest Design. The results of the study indicate that there are significant differences in students' creative thinking abilities based on the learning model applied. The inquiry learning model is proven to be more effective than mind mapping and conventional methods because it encourages concept exploration, problem solving, and improves high-level thinking skills. The mind mapping model also shows advantages over conventional methods in helping students organize and visualize information. Overall, the inquiry learning model has the most positive impact on students' creativity in understanding subject matter.
Analisis Pengaruh Gaya Belajar Manager dan Gaya Kepemimpinan terhadap Keefektifan Organisasi dengan Kinerja Pegawai sebagai Variabel Intervening (Studi pada PT. UPGRI)
Every employee needs a manager's learning style and a leader's leadership style that can improve employee performance, because with high employee performance, employee performance becomes more focused and organizational goals can be achieved more quickly. This study aims to determine the effect of learning style and leadership style on organizational effectiveness with employee performance as an intervening variable. The type of research used is explanatory research, with a quantitative approach. The sampling technique used is proportionate stratified random sampling, with the determination of the number of samples using the Slovin formula and the number of samples obtained was 78 employees. Data sources were obtained from primary data by distributing questionnaires and secondary data with documentation. This study uses path analysis with the help of SPSS 25.0 software. The results of this study indicate that Manager Learning Style and Leadership Style have a significant effect on Organizational Effectiveness and Employee Performance. Organizational Effectiveness mediates Manager Learning Style and Leadership Style on Employee Performance. The most dominant variable in influencing Organizational Effectiveness and Employee Performance needs to be considered. The variable is Manager Learning Style, with Manager Learning Style, employees feel more motivated and their performance increases.
Keefektifan Model Pembelajaran Problem Based Learning (PBL) dengan Berbantuan Media Wordwall dan Quizizz terhadap Kemampuan Literasi Sains Siswa Kelas VI SD
The low level of students' scientific literacy is one of the educational problems in Indonesia. Although the importance of scientific literacy has been recognized by all educators, it does not mean that students' scientific literacy is well trained. The method used in this study is the mixed methods method. The use of this research method is based on several opinions, namely Creswell (2012) As a methods, mixed methods focuses on collecting analyzing and mixing both quantitative and qualitative data in a single study or series or studies. Its central premise is that the use of quantitative and qualitative approaches in combination provides a better understanding of research problems than either approach alone. As a research method, mixed methods focuses on collecting, analyzing and mixing qualitative and quantitative data in one study can provide a better understanding or answer to research problems compared to using one of them. The results of data processing obtained during the study showed an increase in children's scientific literacy skills with wordwall and quiziz learning media. In the normality test, the data was declared normally distributed if the significance value was > 0.05. In the homogeneity test, the data was declared homogeneous if the significance value was > 0.05. The homogeneity test on the variable of children's scientific literacy skills with wordwall and quiziz learning media also showed that the data was homogeneous. Answering the hypothesis made by the researcher, an ANOVA test was conducted to find out that the ANOVA data for scientific literacy had a Sig. (2-tiled) value of 0.000 <0.005, so it can be concluded that there is a significant difference in the average. This means that there is an influence of the use of problem-based learning methods on scientific literacy using wordwall and quiziz learning media. From these results, it was found that the class that applied the problem-based learning method in improving scientific literacy in grade VI children had a significant difference with a significance value of 0.000.
Keefektifan Model Pembelajaran Project Based Learning untuk Meningkatkan Kecerdasan Visual-Spasial dan Kreativitas Anak Usia 5-6 Tahun
Teaching and learning activities are carried out through teacher guidance. The results of observations made that in the learning process the teacher has applied various teaching variations in order to achieve learning objectives. In carrying out a learning process, teaching variations are applied evenly. However, there are some whose implementation in the learning process is still not optimal so that there needs to be mastery or improvement in its implementation. In other cases, there are still some teachers who focus too much on learning to read, write and count, so that children's intelligence and creativity are not optimally honed. The research method used in this study is the experimental research method. The research design used is a pre-experimental research design. The results of data processing obtained during the study showed an increase in children's visual spatial abilities and creativity. In the data normality test, it is stated that it is normally distributed if the significance value is > 0.05. The results of the data normality test from the variables of visual spatial ability and creativity show that the data is normally distributed with a Sig. value. Visual spatial ability 0.200 > 0.05, and a Sig. value. creativity 0.076 > 0.05. In the homogeneity test, the data is stated to be homogeneous if the significance value is > 0.05. The homogeneity test of the variables of children's visual spatial ability and creativity also shows that the data is homogeneous, with a Sig. value of visual spatial ability of 0.556 > 0.05 and a Sig. value of children's creativity of 0.625 > 0.05.
Potret Kemampuan Literasi Membaca Siswa SDN Sambirejo 01 Kecamatan Bringin Kabupaten Semarang
This study aims to gain an in-depth understanding of the reading literacy skills of Phase A students (Grade II) at SDN Sambirejo 01, Bringin District, Semarang Regency, through an ethnographic approach. It explores literacy practices both inside and outside the classroom, the social interactions involved in reading activities, students' perceptions of reading, as well as the social and cultural factors that influence the development of their reading literacy skills. The ethnographic method was applied using a series of in-depth and comprehensive qualitative data collection techniques. Semi-structured interviews were conducted with Grade II students to understand their perspectives, experiences, and beliefs related to reading. Interviews were also conducted with the school principal and Phase A classroom teachers to obtain their views on students' literacy development, reading instruction strategies, and the challenges faced in the process. The factors affecting students' reading abilities include internal factors (such as interest, individual abilities, and personal characteristics) and external factors (such as the learning environment, family support, the socio-cultural context of the school, and the socio-cultural context of the community). This study is expected to provide valuable insights for teachers, schools, and educational policymakers in designing and implementing more effective and contextual literacy instruction strategies, as well as in fostering students' interest in reading and improving their literacy skills from an early age. The researcher suggests developing and implementing reading literacy programs that have not yet been realized and promoting social and cultural character development through reading literacy activities.
Analisis Jenis-Jenis Penelitian Pendidikan dan Aplikasinya pada Peningkatan Mutu Karya Ilmiah di Lembaga Pendidikan Islam
Educational research plays an important role in the development of educational science and practice, especially in Islamic educational institutions, as an alternative solution to the reliance on experience and intuition, which tend to be subjective and biased. This article aims to analyze the types of educational research and their characteristics, and discuss their relevance in the preparation of quality scientific work in the context of Islamic educational institutions. The method used is library research with a descriptive approach. The research shows that with a comprehensive understanding with the selection of qualitative, quantitative, mixed methods, and development research types must be adjusted to the objectives, context of the problem, and the needs of the analysis in order to produce relevant and in-depth scientific work in the environment of Islamic educational institution.
Efektivitas Model Pembelajaran PBL dan PjBL Berbantuan Flipbook terhadap Kemampuan Berpikir Kritis Siswa
Critical thinking skills are important for students and need to be optimized. Optimization of students' critical thinking skills can be done by using appropriate learning models and learning media that are appropriate to the students' conditions. This study aims to determine the effectiveness of implementing Problem Based Learning and Project Based Learning models assisted by Flipbooks in improving students' critical thinking skills in science lessons. This study used a quasi-experimental method, with a sample of two experimental classes and one control class. The research data were analyzed using descriptive analysis and independent t-test. The results of the analysis showed an increase in students' critical thinking skills in science lessons with an average score of 87.7 in the experimental class which was significantly higher than the control class (81.8). In the indicators of explanation, interpretation, and evaluation abilities, the average score of students in the experimental class was significantly higher than the control class students, while in the indicators of analyzing and providing arguments there was no significant difference. Student responses to flipbook learning media also showed that 85% of students gave a very good response to both PjBL learning and PBL learning, because flipbook media can make science lessons more meaningful.
Kreativitas Anak Usia Dini pada Strategi Pembelajaran Berbasis Proyek Menggunakan Bahan Bekas di KB Mutiara Bunda Bumiayu
The background of this research is that some children have inhibited creativity development because they have difficulty in conveying ideas and concepts during the learning process. Some children are less interested in creative activities. The objectives of this study are: 1) to determine the creativity of early childhood through project-based learning strategies using used materials at KB Mutiara Bunda Bumiayu; 2) to determine the supporting and inhibiting factors of early childhood creativity through project-based learning strategies using used materials at KB Mutiara Bunda Bumiayu. This study uses qualitative research with a survey design. Primary data sources were obtained from early childhood group B. Data collection used observation, interviews, and documentation. Data validity testing used data credibility with technical triangulation. Data analysis techniques used qualitative descriptive. The results of the study showed that: 1) early childhood group B at KB Mutiara Bunda Bumiayu has creativity in making underwater decorations using used materials through a project-based learning model. Children have imagination in making underwater decorations using used materials, such as: used cardboard, used styrofoam, glue, white paper, small stones, pictures of fish, and plastic grass. Children dare to try making underwater decorations using used materials. Children can explore underwater conditions through TV shows and YouTube. Children can turn used materials into underwater decorations. 2) Supporting factors for the development of children's creativity, namely children get motivation, direction, materials, and tools to make underwater decorations from teachers. 3) Inhibiting factors for the development of children's creativity, namely children need a lot of time to express ideas in decorating the underwater using used materials. The suggestion of this study is that children should be able to utilize used materials, so that they get works that can increase their creativity. Children should be more active in learning through project-based learning strategies using used materials.
Keefektifan Projek Penguatan Profil Pelajar Pancaasila dan Wawasan Edupreneurship Terhadap Kreativitas Peserta Didik
Creativity for students is one of the foundations for children to be able to solve problems, think out of the box, and explore something new. All of that can be capital for children's success, whatever field they choose in the future. The low creativity of students at SD Negeri Mas can be seen from the results of the 2023 Education Quality Report which concluded that in students who are unable to link concepts, come up with ideas or concepts related to the material they have received, so that they cannot develop independent students in learning and creative in dealing with a problem according to the objectives of learning. This study aims to determine the effectiveness of the Pancasila Student Profile Strengthening Project (P5) and edupreneurship insights on student creativity at SD Negeri Tanjung Mas, Semarang City. This study uses a descriptive quantitative method. Data collection techniques are carried out by surveys in the form of questionnaires, observations, and documentation. The questionnaire and observation guidelines are compiled using the creativity theory framework. The results of the study indicate that the Pancasila Student Profile Strengthening Project (P5) and edupreneurship insight partially and together have a significant positive effect on student creativity. In addition, the results of the study also show that the Pancasila Student Profile Strengthening Project (P5) and edupreneurship insight are effective in increasing student creativity. As educators, we must be able to arouse student creativity which is not only influenced by the quality of learning but other factors can also affect student creativity.
Pengembangan Media Ular Tangga Berbasis Kearifan Lokal untuk Meningkatkan Pengenalan Konsep Bilangan 1-20 dan Motorik Kasar Anak TK Negeri Pembina Kecamatan Pecalungan Kabupaten Batang
Education of children aged 5-6 years is a critical foundation for children's cognitive and motor development, but the ability to recognize numbers 1-20 and gross motor skills of children in Pembina State Kindergarten, Pecalungan District is still low. This is triggered by monotonous conventional learning methods, the lack of innovative media, and the lack of integration of local wisdom values. This study developed a snake and ladder game media based on local wisdom to overcome these problems while preserving regional culture. The purpose of the study was to test the feasibility, effectiveness, and practicality of the media in improving the ability to recognize numbers and gross motor skills of children aged 5-6 years. The research method used the Research and Development (R&D) approach with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model, involving 20 group B students as subjects. The research instruments included validation sheets of material and media experts, teacher-student response questionnaires, cognitive tests, and gross motor observation rubrics. Data analysis was carried out using descriptive statistics, normality tests, t-tests, and N-Gain calculations. The validation results showed that the media was considered very feasible by material experts (87.5%) and media experts (85%). The t-test proved a significant increase in post-test scores (average 80) compared to pre-test (55) with N-Gain 0.6 (moderate category). Gross motor skills increased, namely 70% of students reached the category of Developing According to Expectations (BSH) and 30% Developing Very Well (BSB). The practicality of the media reached 93.33% based on teacher assessment. The conclusion of the study confirmed that local wisdom-based snakes and ladders media is effective in improving academic and motor skills, while strengthening children's cultural identity. The implication is that this media is recommended as an alternative for interactive culture-based learning in children aged 5-6 years.
Pengembangan Video Pembelajaran Berbasis Sentra Balok untuk Meningkatkan Numerasi Anak Usia Dini
This study aims to describe the validity of block center-based learning videos to improve the numeracy skills of early childhood, analyze the practicality of block center-based learning videos to improve the numeracy skills of early childhood, describe the effectiveness of block center-based learning videos to improve the numeracy skills of early childhood. The subjects of the study were students in the 4-5 year age group used, namely 20 children at Tarbiyatul Athfal II Kawak Kindergarten, Pakis Aji District, Jepara Regency, taken at the beginning of the 2022/2023 school year. This study uses the ADDIE model approach (Robert Maribe Branch., 2022) which consists of 5 steps, namely analyze, design, develop, implement and evaluate. The research methods used are questionnaires, observation sheets and documents. The conclusion obtained is: Based on the results of the analysis of the Material Expert observation score data, it is proven that the block center-based learning video from the Material aspect is at a level of 94.23% in the very valid category, from the media aspect at a level of 93.33% in the very valid category. Based on the results of the teacher perception score analysis, it is proven that the block center-based learning video at an average level of 96.05% is in the very practical category and based on the perception of the child's parents an average of 88.75% is in the fairly practical category. The effectiveness of the block center-based learning video to improve numeracy literacy skills for kindergarten children based on the N Gain test, T Test, and Cohen D Test: (1) based on the results of the N Gain test, an average increase in gain of 0.56 (56%) was obtained, meaning that the increase in numeracy literacy ability scores was in the fairly effective category in the interval 56 - 75; (2) based on the t-test, the calculated t was 10.614 > t-table (2.093), meaning that there was a significant difference in the numeracy literacy ability scores before and after treatment; (3) based on the Cohen d effectiveness test, it was 1.972 and the effect size was 0.702, with relatively moderate effectiveness (0.5 - 0.7 + is a moderate effect) meaning that the block center-based learning video had a relatively moderate effectiveness in improving the block center-based numeracy literacy abilities of early childhood children.
Pengembangan Media Komik Digital Berbasis Kearifan Lokal untuk Meningkatkan Minat Belajar Peserta Didik dan Keterampilan Berpikir Kritis pada Pembelajaran Bahasa Indonesia di Kelas 5 SD
The background of the problem faced by the researcher is the lack of interest in learning and critical thinking skills of students in Indonesian language lessons. This is indicated by the results of the researcher’s observation by distributing a questionnaire in Class V of SDN Jragung 2 on February 12, 2024. The teacher has used learning media but has still not been able to improve students' interest in learning and critical thinking skills. The purpose of this research is to determine the practicality of Digital Comic Media Based on Local Wisdom to enhance students' interest in learning and critical thinking skills in Indonesian language learning in grade 5 elementary school and to determine the effectiveness of digital comic learning media based on local wisdom in improving critical thinking skills of fifth-grade students in Indonesian language learning. The approach used by the researcher is research and development (RnD) the research design used is the Borg and Gall model where the researcher only takes 7 steps, namely, information collection, planning, initial product development, initial trial, product revision, field trial, product registration. The research will be carried out in grade 5 at SD Negeri Jragung 2, Karangawen district in semester 2 with a total of 31 students. Data collection techniques use observation, interviews and questionnaires. Data analysis techniques are validation tests, practicality tests, normality tests, homogeneity tests, and T tests. The results of research on the development of digital comic media based on local wisdom have been proven to be valid, effective, and practical to increase the interest in learning and critical thinking skills of 5th grade elementary school students.
Analisis Kemampuan Sosial Emosional pada Anak Menggunakan Digital Game Based Learning di TK PGRI Pakumbulan
This study aims to describe children's social emotional abilities using Digital Game Based Learning at PGRI Pakumbulan Kindergarten, Buaran District, Pekalongan Regency. The sample consisted of 21 class A students of PGRI Pakumbulan Kindergarten in the 2022-2023 academic year, data collection in this study used observation, interview, and documentation techniques. While the analysis technique used was Triangulation. The results of the study showed that there was an increase in children's social emotional abilities because they used Digital Game Based Learning, while the learning media used were visual media, such as simple games, original images, and the use of laptops as learning media
Prinsip-Prinsip dan Teknik Evaluasi dalam Pendidikan Agama Islam
Evaluation is one component of the education system that must be carried out systematically and in a planned manner as a tool to measure success or targets to be achieved in the education process or learning process. Evaluation can provide a more comprehensive approach in providing information to education to help improve and develop the education system. However, not all educators have implemented effective and efficient evaluation optimally. Through the literature study method, it is expected to provide information on the principles and techniques of Islamic Religious Education evaluation to increase the insight and competence of educators in the field of evaluating learning outcomes, especially Islamic Religious Education. The principles of evaluation include the principles of integration, student involvement, coherence, pedagogy and accountability, in addition to including the principles of continuity, comprehensiveness, objectivity, and practicality. The principle of Islamic Religious Education evaluation is to determine the level of success in achieving the goals of Islamic education, namely fostering an Islamic personality through the application of integrated and comprehensive learning evaluation. Evaluation techniques that can be applied in Islamic Religious Education are test and non-test techniques to determine the development of aspects of aqliyah, qolbiyah, and amaliyah.
Pengembangan Media STEMTora pada Pembelajaran IPAS di Sekolah Dasar Materi Transformasi Energi
This study aims to develop and evaluate the feasibility of an interactive learning media based on Lectora Inspire integrated with the STEAM (Science, Technology, Engineering, Arts, and Mathematics) approach in the subject of Natural and Social Sciences (IPAS) at the elementary school level, specifically focusing on the topic of Energy Transformation in Grade IV. The research employed a Research and Development (R&D) method using the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. Data were collected through interviews and questionnaires, using instruments such as expert validation sheets (content and media experts) and response questionnaires for teachers and students. The validation results indicated a high level of validity, with 87.5% from the content expert and 88.5% from the media expert. The small-scale trial showed a positive student response of 89%, while the large-scale trial yielded a response of 92.8%. Based on these findings, it can be concluded that the interactive learning media developed with Lectora Inspire and the STEAM approach is feasible for use and received highly favorable responses from users.
Eksplorasi Kemampuan Komunikasi Peserta Didik Autis Fase C dalam Aktivitas Belajar Berbasis Visual dan Auditori
Anak dengan spectrum autis merupakan suatu kondisi dimana terjadi hambatan pada perkembangan neurologis. Berdasarkan hasil observasi dan wawancara terhadap guru ditemukan bahwa peserta didik autis pada fase C memiliki kemampuan komunikasi yang cukup baik. Namun perlu adanya kegiatan pembelajaran untuk mengembangkan komunikasi ekspresif peserta didik. Sehingga, perlu adanya kegiatan pembelajaran untuk mengembangkan kemampuan komunikasi ekspresif peserta didik autis pada fase C. Penelitian ini bertujuan untuk menganalisis mengenai pentingnya peran pembelajaran berbasis visual dan auditori bagi peserta didik autis pada fase C. Berdasarkan hasil analisis dari peneliti terdahulu, ditemukan hasil dimana kegiatan pembelajaran berbasis visual dan auditori memiliki peran penting bagi komunikasi ekspresif peserta didik autis pada fase C. Dimana peserta didik setelah diberi pembelajaran berbasis visual dan auditori peserta didik mampu mengkomunikasikan apa yang diinginkan dan dirasakan kepada lingkungan sekitar baik dengan verbal maupun non verbal.
Pengembangan Media Pembelajaran Flipbook Digital Materi Sistem Pencernaan Manusia untuk Peserta Didik Tunadaksa
Learners with physical disabilities often face significant challenges in accessing learning media, especially conventional printed learning media. Conventional paper-based learning media often cannot accommodate the specific needs of learners with physical disabilities. Meanwhile, learning media in digital format that are not designed with adequate keyboard navigation accessibility features will also create major barriers for learners with physical disabilities to be able to access them. Consequently, students with physical disabilities are at significant risk of falling behind academically and may struggle to fully realize their potential. To address this issue, the present study focuses on the development of a digital flipbook tailored to the educational needs of students with physical impairments, specifically for the topic of the human digestive system. This investigation adopts a Research and Development (R&D) methodology, limited to the development phase. Data were gathered through questionnaires, and a combination of quantitative and qualitative descriptive methods was employed for analysis. The validation of the learning media's appropriateness involved experts in instructional media, content specialists, and field practitioners. The findings from the validation process indicate that the digital flipbook created for teaching the digestive system achieved an 83% feasibility rating, categorized as “highly appropriate.” In summary, the study concludes that the digital flipbook is highly suitable for facilitating the learning of students with physical disabilities on the topic of the human digestive system.
Profil Berpikir Kritis Matematis Siswa SMP Ditinjau dari Gaya Kognitif
This study investigates the critical thinking profiles of junior high school students based on their cognitive styles, Field Independent (FI) and Field Dependent (FD), within the context of solving contextual geometry problems. Critical thinking is an essential component of 21st-century mathematics learning, yet national and international assessments indicate that Indonesian students still struggle to demonstrate higher-order reasoning, particularly in geometry. To explore how cognitive style shapes students’ thinking processes, this study employed a descriptive qualitative approach involving four eighth-grade students selected purposively, consisting of two FI and two FD students determined using the GEFT. Data were collected through contextual geometry tests, task-based interviews, documentation, and field notes. The data were analyzed using Miles, Huberman, and Saldaña’s interactive model with support from NVivo for qualitative coding. Findings show that FI students produced higher and more consistent coding frequencies on the indicators of interpretation, analysis, evaluation, and explanation, and displayed more structured reasoning. In contrast, FD students demonstrated limited elaboration, intuitive responses, and lower coding frequencies. These results confirm that cognitive style significantly influences the depth of critical thinking. The study implies the need for differentiated mathematics instruction that accommodates students’ cognitive profiles to enhance critical thinking in geometry learning.
Kemampuan Berpikir Aljabaris Siswa SMP dalam Menyelesaikan Soal Matematika Berbasis Etnomatetika
Algebraic thinking ability is the ability to connect algebraic concepts with various problems, both in academic contexts and in everyday life. The purpose of this study was to describe junior high school students’ algebraic thinking ability in solving mathematics problems based on ethnomathematics. The study was conducted at a private junior high school in the city of Semarang during the 2025–2026 academic year. This research employed a descriptive qualitative approach. Data were collected through tests, interviews, and documentation. The subjects consisted of three female students categorized based on high, moderate, and low mathematical ability. The results showed that the student with high mathematical ability was able to fulfill all indicators of algebraic thinking ability, the student with moderate mathematical ability fulfilled only four indicators, while the student with low mathematical ability fulfilled only two indicators of algebraic thinking ability.
Kemampuan Komunikasi Matematis Siswa SMP melalui Model Problem Based Learning dengan Scaffolding E-LKPD Berdasarkan Self Efficacy
This study investigates the effect of the Problem-Based Learning (PBL) model assisted by scaffolding e-LKPD on the mathematical communication ability of eighth-grade students at SMP N 6 Jepara, analyzed based on their Self-Efficacy. Mathematical communication ability is crucial for students to understand processes, discussions, and decisions in mathematics , and low mathematical communication is associated with difficulties in solving mathematical problems. Self-efficacy is a factor that significantly influences students' mathematical problem-solving ability. This research used a Quasi-Experimental design with a Posttest Only Control Design. The sample was selected using a cluster random sampling technique, yielding two classes: Class VIII G as the experiment group (PBL model with scaffolding e-LKPD) and Class VIII F as the control group (conventional learning). The population for this study was all eighth-grade students at SMP N 6 Jepara during the 2025/2026 academic year. The research subjects were students from Class VIII SMP N 6 Jepara selected through random sampling. Pre-treatment data analysis confirmed that the two sample classes met the normality and homogeneity requirements. Final data analysis (posttest) using Two-Way ANOVA and Scheffe's follow-up test.
Strategi Meningkatkan Keterampilan Pemecahan Masalah Menggunakan E-Worksheet dalam Pembelajaran IPA
This study aims to describe the strategy of using e-worksheets to improve students' problem-solving skills in science learning at the junior high school level. The background of the study is based on the needs of 21st-century learning that requires students to master critical thinking, collaboration, and problem-solving skills. The research method uses a one-group pre-test post-test design. The research instrument used is a problem-solving test. The results showed that there was a significant difference between problem-solving skills before and after learning using e-worksheets (p < 0.001), and students' problem-solving skills increased in the moderate category (n-gain score: 0.36). E-worksheets were proven to strengthen exploration activities, guide step-by-step thinking processes, and provide feedback. These findings indicate that e-worksheets can be an effective alternative learning media to improve the quality of science learning.